MVP 2023 Ausman Posted April 27, 2015 MVP 2023 Report Share Posted April 27, 2015 Hi all, zip attached with little video in it of timer doing strange thing....it appears to be running twice as fast. (edit..vid removed for space) I have a few in the program doing the same thing....but not all. Different types doing it. Anyone got any ideas on what is going on here? Took a while for me to figure out why something was happening earlier than expected! Cheers, Aus Link to comment Share on other sites More sharing options...
Ofir Posted April 27, 2015 Report Share Posted April 27, 2015 Hi, Check that you are using only one coil per timer in your applicaiton.(Ctrl +F) Also check that the subroutine that includes the timer is being called only once in a scan. (you can right click on the subroutine and choose find) Link to comment Share on other sites More sharing options...
MVP 2023 Ausman Posted April 27, 2015 Author MVP 2023 Report Share Posted April 27, 2015 Thanks for the quick response, Ofir, checking it all out now. Link to comment Share on other sites More sharing options...
MVP 2023 Ausman Posted April 27, 2015 Author MVP 2023 Report Share Posted April 27, 2015 Hi again Ofir, Can't seem to find anything. Attached a screen shot of the search results and the two nets involved. I must have a call hidden away somewhere that I haven't found yet. Looking....looking...looking! cheers, Aus Link to comment Share on other sites More sharing options...
MVP 2023 Ausman Posted April 27, 2015 Author MVP 2023 Report Share Posted April 27, 2015 Hi Ofir, eventually found it. The sub was also being called via a Choose "While Displaying" Subroutine in a Link & Jump. I had put it there initially and then changed my mind and used ladder work instead. Forgot to delete it via right click. I will keep in mind that such things cause timers to run this way. Haven't encountered it before, so learn something new every day. Thanks again, Cheers, Aus Link to comment Share on other sites More sharing options...
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